SET OBJECT COLLISION TO POLYGONS

This command will set the specified 3D object to use polygon checking for collision detection.

  Syntax
SET OBJECT COLLISION TO POLYGONS Object Number
  Parameters
Object Number
Integer
The object number

  Returns

This command does not return a value.

  Description

Polygon detection is much slower that box and sphere detection, but allows you to detect perfect collision against an object that has a complex polygon structure. The parameter should be specified using an integer value. When a polygon test is carried out, the primary object is always treated as a polygon object and the secondary object is always a sphere representative of the size of the second object. This method is significantly faster that a test against two polygon structures.

  Example Code
sync on : sync rate 60 : hide mouse:cls 0
autocam off
set global collision on
ObjectNumber=1
SecondObject=2
make object sphere ObjectNumber,10
color object ObjectNumber,rgb(0,255,0)
position object ObjectNumber, 0,0,0
make object cone secondObject,10
xrotate object secondObject,90
fix object pivot secondObject
color object SecondObject,rgb(255,0,0)
position object SecondObject, 15,0,0
while mouseclick()=0
set object collision to polygons ObjectNumber
set object collision to polygons SecondObject
if leftkey()=1 then turn object left SecondObject,1
if rightkey()=1 then turn object right SecondObject,1
if upkey()=1 and OBJECT HIT(SecondObject,0)=0 then move object SecondObject,1
if downkey()=1 and OBJECT HIT(SecondObject,0)=0 then move object SecondObject,-1
if returnkey()=1 then position object SecondObject,15,0,0
if OBJECT HIT(SecondObject,0) then exit
position camera object position x(SecondObject),object position y(SecondObject)+50,object position z(SecondObject)
point camera object position x(SecondObject),0,object position z(SecondObject)
sync
endwhile
set global collision off
delete object ObjectNumber
delete object SecondObject
end
  See also

BASIC3D Commands Menu
Index